Observatory Shelves
Celestia Features
Your guide to the systems, quality-of-life upgrades, and adventures that shape every journey through Celestia.
Core systems
General Features
Six account and progression systems designed to make every character matter.
Account-wide LegacyTurn boss clears and achievements into permanent progression shared across every character.View guideClose guide
@legacyHow progression works
- Every 100 Legacy advances the account by one tier, up to 10,000 Legacy and Tier 100.
- Boss clears and achievements create one-time account claims that can be collected in any order.
- The claiming character is recorded while the earned power remains account-wide.
Boss credit
- Deal at least 5% of the boss's damage to qualify for clear credit.
- Each qualifying account receives one clear, while character rankings remain character-specific.
- Repeat milestones use increasing Boss Point tributes after the one-time achievement path.
Daily BlessingClaim a daily choice of Pet Vac or Frenzy, with bonus rewards that improve at higher Legacy tiers.View guideClose guide
@dailyblessingTier 50 blessing
- At 5,000 Legacy, choose three hours of Pet Vac or one hour of Frenzy Totem.
- A separate 50% bonus roll can award a Chair, Nebulite, or Power Gacha ticket.
Tier 80 blessing
- At 8,000 Legacy, the choice improves to six hours of Pet Vac or two hours of Frenzy Totem.
- The bonus chance improves to 70% for one or two tickets, with a separate 5% Spin Ticket chance.
- Tier 80 replaces the Tier 50 reward rather than stacking with it.
Mystery Familiar BoxOpen a Box of Greed for exactly one random familiar card, with rarity rolled first.View guideClose guide
@SuanMingWhere boxes come from
- Monsters with normal drops can award a Box of Greed at a 0.01% base rate, improved by Drop Rate.
- SuanMing sells boxes for 2 Vote Points each, with purchases from 1 to 50 and a 100-point maximum per visit.
- Lady Jin no longer sells the box, and individual familiar-card monster drops have been removed.
Rarity roll
- Common: 62.5% · Uncommon: 26% · Rare: 10% · Legendary: 1.5%.
- The box rolls rarity first, then selects one supported card from that rarity.
- Players can review the odds before opening and see the rolled rarity with the result.
Guild SystemEarn Contribution through activity to level your guild and fund shared and personal progression.View guideClose guide
Contribution and honor
- One Contribution becomes one Guild Honor EXP.
- Each gain is divided into 30% shared GGP and 70% personal IGP without losing points to rounding.
- Leveling, connected time, and boss contribution can count toward the 5,000 daily cap per character.
Guild growth
- Guilds can reach level 25 with a total of 8,640,000 Honor EXP.
- Each guild level provides two Content SP, up to 50, while Noblesse SP caps at 29.
- The Guild Master allocates, returns, and resets guild skills using GGP and IGP systems.
Custom ScrollingUse Celestia's custom Chaos and Spell Trace rules, with rare boosters for stronger positive upgrades.View guideClose guide
Blessing boosters
- Ultimate Blessing has a 15% chance, while the Regular Blessing has a 21.25% effective chance.
- Boosters never stack and only amplify positive changes; negative rolls keep their original result.
- Supported scrolls include Chaos, Miraculous Chaos, COG, and Incredible COG variants.
Spell Trace rules
- Weapons support 100%, 70%, 30%, and 15% traces; armor and accessories support 100%, 70%, and 30%.
- Each successful trace has a separate 35% chance to add +1 to +3 per stat.
- Existing slot, protection, failure, and destruction behavior remains unchanged.
Freud's JournalFind this rare progression item through several featured routes and use it for Freud-ring services.View guideClose guide
Featured routes
- Hunt Black Knight, Mad Mage, Rampant Cyborg, Vicious Hunter, and Bad Brawler Elite Bosses.
- Clear the level 215+ solo Sengoku High daily route and open Sengoku School Bags.
- Fight Inferno Wolf through the Free Market Entrance and open Bebe's Green and Blue Boxes.
Entry notes
- Sengoku High uses a One Day Pass available through the Maple Leaf Shop and daily quest.
- Inferno Wolf costs 100 Celestia Maple Leaves and requires seven empty USE slots.
- Freud's Journal can also be bought from or traded with another player.
Adventure paths
Quests & Expeditions
Party-ready challenges with clear entry rules, time limits, and rewards worth chasing.
Hall of CelestiaWu Tian GauntletClear six escalating trials within one shared timer, then cash out or push onward for greater rewards.View guideClose guide
@taxiEntry requirements
- Create a party even when entering solo; the party leader begins the run.
- All members must be online, alive, together at the entrance, level 200+, and have 300 account-wide Legacy.
- All difficulties share one daily entry.
The six trials
- One 20-minute timer covers all six increasingly difficult stages.
- Each player receives 10 deaths per stage, and the leader chooses to continue or cash out after every clear.
- Leaving or disconnecting forfeits the run, and players cannot rejoin.
Hall of CelestiaShaolin DrillClimb a 50-stage expedition with scaling waves, boss checkpoints, and party-wide blessings.View guideClose guide
Expedition structure
- Regular waves shrink as enemies grow stronger, with a boss checkpoint every fifth stage.
- Stages 46 through 50 form the final boss gauntlet, and the expedition provides 15 lives.
- Solo, duo, and trio enemy HP scales to 100%, 160%, and 220% respectively.
Blessings and rewards
- After boss checkpoints, the leader chooses one of three random party blessings.
- Death removes accumulated blessings, while Eclipse Path reduces final damage and offers weaker blessings.
- Every player receives full rewards; completed-stage rewards remain if the expedition ends before stage 50.
Five-stage expeditionAlien InvasionFight through timed Alien Visitor stages and earn a final S–C rank from the complete run.View guideClose guide
Five-stage run
- Stages 1, 2, and 4 require 180 Alien Visitor defeats.
- Stage 3 features the Violent Visitor, while Stage 5 ends with the High Visitor.
- Each stage starts a fresh five-minute timer, and every player receives 10 lives.
Ranks and surprises
- The expedition has a 10% chance to replace a visitor with the rare Perfect Visitor.
- S, A, B, and C stage thresholds are 1:30, 2:30, 3:30, and 5:00.
- Performance across all five stages combines into the final expedition rank.
Choose your next goal.
Build your Legacy, master a new system, or gather a party for the next expedition.